Setting up a custom roblox menu screen script is one of those small changes that makes a massive difference in how people perceive your game the second they load in. Let's be real, the default Roblox experience is fine, but if you want players to stick around, you need something that feels a bit more "premium." A solid menu sets the mood, gives you a place to dump your credits, and lets people mess with settings before they actually jump into the chaos of the gameplay.
The good news is that you don't need to be a coding wizard to get this working. It's mostly about understanding how StarterGui works and getting comfortable with a bit of Luau.
The Core Logic of a Menu Screen
When you're putting together your roblox menu screen script, you're basically dealing with three main components: the UI layout, the script that handles the transitions, and the camera manipulation. Most beginners make the mistake of just making a frame visible or invisible, but if you want it to look professional, you've got to think about tweens.
Tweening is just a fancy way of saying "animating." Instead of a button or a menu just snapping into existence, it slides or fades. It feels much more natural. You'll also want to make sure your script disables the player's movement while they're staring at the menu. There's nothing weirder than hearing your character jump around in the background while you're trying to read the "Update Log."
Setting Up Your UI Structure
Before you even touch a script, you need a decent hierarchy in your Explorer. I usually go into StarterGui, add a ScreenGui, and name it something like "MainMenuGui." Inside that, I'll drop a Frame that covers the whole screen.
- MainFrame: Set the size to
{1, 0}, {1, 0}so it fills the screen. - PlayButton: A simple
TextButtonorImageButton. - CreditsButton: To show some love to anyone who helped you.
- TitleLogo: Just to make it look official.
Make sure you set the IgnoreGuiInset property on the ScreenGui to true. If you don't, you'll have that annoying little gap at the very top of the screen where the Roblox top bar sits. It ruins the immersion, honestly.
Writing the LocalScript
Since the menu only happens on the player's screen, we're going to use a LocalScript. You'll want to put this inside your ScreenGui.
The first thing the script needs to do is define the variables. You'll need to reference the buttons and the frame. Then, you want to get the TweenService. This is the secret sauce for making everything look buttery smooth.
lua local TweenService = game:GetService("TweenService") local player = game.Players.LocalPlayer local camera = workspace.CurrentCamera local mainFrame = script.Parent.MainFrame local playButton = mainFrame.PlayButton
In your roblox menu screen script, you also need to handle the camera. When the player joins, you probably want the camera to stay still or look at a specific "intro scene" rather than just hovering behind the player's head. You do this by changing the CameraType to Scriptable. Once they hit "Play," you switch it back to Custom.
Making the Play Button Actually Work
The "Play" button is the most important part. When someone clicks it, a few things need to happen simultaneously. You want the menu to fade out, the player's controls to enable, and the camera to snap back to the character.
I like to use a simple FadeOut function. You can tween the BackgroundTransparency of your frame and the TextTransparency of your buttons. It takes maybe ten lines of code but makes the game feel ten times better. Don't forget to set the Enabled property of the ScreenGui to false once the animation is done, or the invisible buttons might still intercept clicks.
Adding a Custom Camera View
If you really want to go the extra mile with your roblox menu screen script, don't just show a static UI. Create a "MenuScene" somewhere in your workspace—maybe a cool view of the map or a stylized room.
Place a Part there, name it "CamPart," and make it transparent. In your script, you can set the camera's CFrame to that part's CFrame as soon as the player joins.
lua repeat wait() until camera.CameraType == Enum.CameraType.Scriptable camera.CFrame = workspace.MenuScene.CamPart.CFrame
This gives the game a sense of scale right from the start. You can even add a little bit of movement to the camera—like a slow pan or a slight bobbing effect—to make the scene feel alive. It beats a boring flat color background any day.
Handling Mobile and Different Screen Sizes
One thing that trips up a lot of people when they're working on a roblox menu screen script is UI scaling. If you design your menu on a big 1080p monitor, it might look like a total mess on a phone.
Always use Scale instead of Offset for your UI sizes and positions. If your Play button is 0.2 wide, it'll take up 20% of the screen whether it's an iPhone or a tablet. If you use Offset (like 200 pixels), it might be half the screen on a small phone and a tiny speck on a 4K monitor.
Also, look into the UIAspectRatioConstraint. It's a lifesaver. It forces your buttons to stay square or rectangular regardless of how the screen is stretched. Nobody likes a squashed "Play" button.
Adding Sound and Final Polishes
Now that the logic is there, you've got to think about the "feel." A roblox menu screen script feels empty without some audio. Add a subtle hover sound when the player moves their mouse over a button, and a satisfying "click" sound when they press it.
You can even add some background music that loops while they're on the menu. Just remember to stop the music (or fade it out) once they hit play.
Pro tip: Use UIScale if you want to do a "pop" effect on buttons. When the mouse enters the button, tween the UIScale from 1 to 1.1. It makes the menu feel interactive and responsive. It's these tiny details that separate the hobbyist games from the ones that actually get a following.
Common Pitfalls to Avoid
I've seen a lot of scripts where people forget to re-enable the player's controls. If you use Modal properties or if you're disabling the character's movement through a script, make sure the "Play" button reverses all of that. There is nothing more frustrating for a player than clicking play and realizing they can't move because the dev forgot to toggle a boolean.
Another thing is the ZIndex. If you have multiple frames (like a settings menu that pops up over the main menu), make sure the ZIndex of the settings frame is higher than the main one. Otherwise, your buttons might be hiding behind the background, and you'll be wondering why nothing is clicking.
Wrapping Things Up
Building a roblox menu screen script isn't just about making things look pretty; it's about guiding the player into your world. It's the "front door" of your game. If the door is clunky and hard to open, people might not bother coming in. But if it's smooth, looks good, and gives off the right vibe, you've already won half the battle.
Start simple. Get a frame, get a button, and get the camera to stay still. Once you've got that down, start adding the tweens, the camera pans, and the sound effects. Before you know it, you'll have a professional-grade intro that makes your game feel like a top-tier experience. Keep experimenting with different UI styles and animation timings until it feels just right for your specific project. Happy scripting!